Dragonstone
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1995
Developer: Core Design
Publisher: Core Design
Players: 1 Only
Relationship: Originally titled DARKSTONE, but changed when the game was brought to Core Design. Intended to be a sequel to DARKMERE.
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Barry Irvine (Paradroid/Anarchy), Derek Leigh-Gilchrist (DEL/Anarchy), Gary Antcliffe
Musician: Martin Iveson (Nuke)
Designer: Mark K. Jones, Simon Phipps
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The pseudo-sequel to Darkmere, Dragonstone has a look and feel influenced by Zelda games. Agon is the villain whose hordes you must destroy. The game is split across 7 multi-directional levels, taking in forests and caves in a fantasy setting. You are armed with a sword and a special energy-bolt attack, which can be charged up. Some vanquished enemies discard food or gold; there are shops in which to spend this.

http://www.mobygames.com/game/dragonstone
